These prints are produced using Epson 75 year inks on heavy museum quality acid free rag bond paper, and mailed to your address in a bulletproof titanium tube. ...Just kidding ...about the tube. ...It's actually a high end reinforced cardboard tube.
Why DO that?
Well, I was just online with my friends at MobyGames and looking for a way to thank them for the due diligence they performed for me when I showed up last Spring to certify the credits I've claimed for the art I did on all those retro game covers.
This was a case of proving to someone unbiased that I was indeed the illustrator involved.
In most cases we were not given credit, and were not allowed to put our signatures anywhere they might show when the package was printed.
MobyGames has always required proof of authorship before allowing credit. often times I showed jobsheets from the work log I've always kept. In other cases my signature showed on the transparencies of the art, even though they didn't show on the package. In still other cases it came down to the similarities in style or technique from piece to piece that convinced the MB screeners to allow a credit.
I decided I wanted to send them each a 13"X19" high quality print of their choice as a thank you, and they have been very enthusiastic!
I've also been wanting to get feedback on the site here, so I hit on a plan for rewarding participants in the same way.
Checking fidelity of G-LOC print to the original painting |
You can see from these insets of the art I created for Sega Geniesis G-LOC were detailed all the way down to the illustrated instrument panel.
Compare the gauge detail from the original art to the detail in the print.
Original art instrument panel |
This detail inset taken from the Instrument panel measures LESS than five inches!
4 comments:
Wow this is cool stuff. I'm glad to have stumbled upon your site. I will be purchasing prints from you but would love a signed one. Your site needs a showcase of the Art you have done including concepts. What inspires you to create Art? This Art not only looks neat but it brings back memories and stimulates positive emotion. My little sister and I played so many games together and were so close now we live on opposite sides of Canada and have grown apart but when I see this Art it brings me back. This power is something only decades of work can accomplish. I love the Mega Man 2 mistake it has always been the best one because it demonstrates the disconnect from technical programers, corporate money men and artists. So in summation I would like to see all of your Art and thoughts about each.
I've always wondered about the people behind the artwork of my favorite games during those early days and find it really interesting that you've come forward to shed some light on this mysterious aspect of the industry.
Christopher Konkle,
You won the first week's drawing! Thanks for commenting on the site. As to the inspiration for the box art I did, I relied on the developers to give me a good impression of the gameplay, and tried to create a compelling illustration for the gamers, in order to catch their eye on the shelf.
I have heard from many of you describe the memories these illustrations bring back, and that pleases me most of all.
Email me your mailing address, and which print you'd like to have, and I'll get that 13"X19" signed print out to you right away. My email address I'll give you in a fully spelled form, to avoid a ton of spam:
mdotericksenatcomcastdotnet.
Thanks again! Marc.
Back when I was a child, the artwork was what sold the game for me. Looking at the box and seeing how eye popping the front cover was and then checking the back to see the actual gameplay. Despite the 8-bit gameplay I still love those games, and I play them every once in a while, but there's nothing like the style of art from that era. Stumbling upon your site has brought back memories. Thank you for keeping your art in motion!
Post a Comment